AI Insights · Timothy · July 2021
Top Fidget Toys Games on iOS in the Netherlands Q2 2021
In Q2 2021, fidget toy games saw varying performance in downloads, revenue, and active users in the Netherlands. Here’s a closer look at the top five apps.
In Q2 2021, fidget toy games on the iOS platform in the Netherlands experienced diverse trends in downloads, revenue, and active users. Here’s an overview of the performance of the top five apps, based on data from Sensor Tower.
Slime it: Slime Game Simulator by Slime4Fun showed a varied performance. Weekly revenue saw a steady increase, peaking at around $455 in the final week of June. Weekly downloads fluctuated, with a significant spike to 4.1K in mid-April, before stabilizing around 1K by the end of June. Weekly active users also rose steadily, reaching approximately 3.9K in the last week of June.
ASMR Studio 3D: Ultimate Relax from ALICTUS YAZILIM A.S. had an interesting journey. The app did not generate revenue during this period. Weekly downloads peaked at nearly 3K in early June, and then gradually declined to around 757 by the end of the month. Weekly active users followed a similar trend, peaking at 1.5K in mid-June before dropping to 529 by the end of June.
Bubble Ouch: Pop it Fidgets by WANNA PLAY GAMES LTD, which launched in late June, witnessed impressive download numbers, with a peak of 17.2K in the last week of June. Weekly active users also surged, reaching 9.2K by the end of the month.
Fidget Toys 3D by Tran Dinh Hung showed consistent growth. Although it did not generate revenue, weekly downloads climbed steadily, hitting 742 in the final week of June. The app’s weekly active users also saw a steady increase, reaching approximately 1.5K by the end of the quarter.
Sensory Fidget Toys No Anxiety from Shanze Shafique had a more modest performance. The app generated some revenue in mid-May but otherwise had no significant revenue. Weekly downloads were relatively stable, hovering around 200 by the end of June. Weekly active users remained consistent, ending the quarter with around 360.
These trends highlight the varying success and user engagement levels of fidget toy games in the Netherlands during Q2 2021. For more detailed insights, visit Sensor Tower.